Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 09, 2005, 04:53 AM // 04:53   #1
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Advertisement

Disable Ads
Default New Skill Possibilities

I've been mulling over in my head some ideas, about what would make for some cool additions to the game. And I don't think classes are a very good adition, but some more skills could be fun. Here's some of my ideas.

I have 2 versions of the next skill that I'm going to propose.

Skill Name: Divine Protection
Description: While you maintain this enchantment protection enchantments you cast, effect the whole group, and cost 4-2 extra energy to cast.
Energy Upkeep: 1
Energy Cost: 15
Casting Time: 1
Recharge Time: 20 seconds
Skill Type: Enchantment Spell
Linked Attribute: Divine Favor

Skill Name: Divine Protection {Elite}
Description: For the next 10-30 seconds, any protection enchantments you cast, effect the whole group.
Energy Cost: 10
Casting Time: 1/4
Recharge Time: 60 seconds
Skill Type: Enchantment Spell
Linked Attribute: Divine Favor
---------------------------------------------------------------------

Very little thought has been put into this next skill

Skill Name: Fervor of the Mind {Elite?}
Description: For the Next 5-15 Seconds, Wands wielded by group members do 20-50% more damage, and attack 10-20% faster.
Energy Cost: 15
Casting Time: 1
Recharge Time: 60 seconds
Skill Type: Enchantment Spell
Linked Attribute: Illusion

OR

Skill Name: Fervor of the Mind {Elite?}
Description: For the Next 5-15 Seconds, Wands wielded by group members do 20-50% more damage, and attack 10-20% faster.
Adrenaline Cost: 12
Skill Type: Shout
Linked Attribute: Tactics

---------------------------------------------------------------------

Skill Name: Dark Terror {Elite?}
Description: Sacrafice 75-55% Maximum Health. Adjacent foes skills are disabled for 3-7 seconds.
Energy Cost: 15
Casting Time: 1/4
Recharge Time: 20
Skill Type: Spell
Linked Attribute: Death Magic
---------------------------------------------------------------------

Skill Name: Wind Lift
Description: Teleports Target ally to your location. Your skills are disabled for 10-3 seconds.
Energy Cost: 10
Casting Time: Instant
Recharge Time: 60
Skill Type: Spell
Linked Attribute: Air Magic

---------------------------------------------------------------------

Those are just a few ideas in my head. I have many others. Too tired to post them at the moment.

Last edited by Maltare; Aug 09, 2005 at 05:11 AM // 05:11..
Maltare is offline   Reply With Quote
Old Aug 09, 2005, 05:59 AM // 05:59   #2
Krytan Explorer
 
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
Default

don't you just hate it when you're healing a whole team and waiting for the recharge on OoH or WoH, etc and bam a guy dies while you still have 30 out of maybe 50 energy? Or maybe when you heal the guy and he gets hit again down to where he was at before?

Skill Name: Doubly Blessed
Description: Quick cast last casted healing spell. This spell doubles the cost of the originally cast spell
Energy cost: Variable
Casting Time: Instant
Recharge: 5 Seconds
Skill Type: Spell
Linked Attribute: None
Judas Paladin is offline   Reply With Quote
Old Aug 09, 2005, 06:11 AM // 06:11   #3
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Default

Quote:
Originally Posted by Judas Paladin
don't you just hate it when you're healing a whole team and waiting for the recharge on OoH or WoH, etc and bam a guy dies while you still have 30 out of maybe 50 energy? Or maybe when you heal the guy and he gets hit again down to where he was at before?

Skill Name: Doubly Blessed
Description: Quick cast last casted healing spell. This spell doubles the cost of the originally cast spell
Energy cost: Variable
Casting Time: Instant
Recharge: 5 Seconds
Skill Type: Spell
Linked Attribute: None
There are some... fairly significant problems with this skill. Firstly, you wouldnt want to quick cast the spell you just casted. That wouldnt really seem to make sense. I would think your goal would be to quickly cast the the same spell twice in a row. So what would seem much more logical to me would be something like this.....

Skill Name: Doubly Blessed
Description: For 10-30 seconds, your next healing prayer skill is cast twice with no recharge penalty, and Doubly Blessed ends.
Energy cost: 10
Casting Time: Instant
Recharge: 5 Seconds
Skill Type: Stance
Linked Attribute: Divine Favor

Another option would be to make it elite and reduce the energy cost to 5, so that there is no significant penalty. The non-elite version I fear would be too useless due to the 10 energy cost, but you couldn't reduce it to 5 without making it an elite for fear of creating a skill that's overpowered. I also changed it to a stance so that if it looks like you need to get a big heal in in the middle of a cast, you simply hit it while you're casting. I also put it under Divine Favor due to the nature of the skill. Tell me what you think about my changes, and here is the elite version....

Skill Name: Doubly Blessed {Elite}
Description: For 10-30 seconds, your next healing prayer skill is cast twice with no recharge penalty, and Doubly Blessed ends.
Energy cost: 5
Casting Time: Instant
Recharge: 5 Seconds
Skill Type: Stance
Linked Attribute: Divine Favor

Edit: Added duration.

Last edited by Maltare; Aug 09, 2005 at 06:15 AM // 06:15..
Maltare is offline   Reply With Quote
Old Aug 09, 2005, 06:49 AM // 06:49   #4
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Default

I can see this one as being hard to accomplish

Skill Name: Disarm
Description: Target touched foe has a 20-75% chance to drop it's weapon from it's primary hand. The weapon is moved to that foes inventory.
Energy Cost: 10
Casting time: Instant
Recharge: 60
Skill type: Spell
Linked Attribute: Expertise
Maltare is offline   Reply With Quote
Old Aug 09, 2005, 09:45 AM // 09:45   #5
Krytan Explorer
 
Arcanis Imperium's Avatar
 
Join Date: May 2005
Guild: nova
Profession: Me/E
Default

What I would like to see is an Elite version of Conjure Phantasm.

Haunting Illusion {Elite}
Description: For 2-12 seconds, target foe experiences health degeneration of 5-10.
Energy Cost: 10 or 15, cant decide
Casting Time: 1 seconds
Recharge Time: 10 seconds
Skill Type: Hex Spell
Linked Attribute: Illusion
Arcanis Imperium is offline   Reply With Quote
Old Aug 09, 2005, 10:13 AM // 10:13   #6
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Default

I would think something a little more like this....

Skill Name: Haunting Illusion {Elite}
Description: For 2-12 seconds, target foe experiences health degeneration of 3-7, and has 25% chance to miss with attacks.
Energy Cost: 10
Casting Time: 1 seconds
Recharge Time: 10 seconds
Skill Type: Hex Spell
Linked Attribute: Illusion

I dropped the max down from 10, and added the 25% chance to miss. The 10 health degen seemed a bit overpowered to me, but 7 seemed a little more acceptable, but alone also seemed a little underpowered, so i dropped on the 25% chance to miss, and dropped the energy cost to 10. I think the chance to miss would go along with the name well too implying that the haunting is making them flail aimlessly with attacks
Maltare is offline   Reply With Quote
Old Aug 09, 2005, 06:33 PM // 18:33   #7
Academy Page
 
 
Join Date: Aug 2005
Guild: Devotees of Shadow
Profession: E/Me
Default

Skill Name: Mind Quake {Elite}
Description: Target foe takes 15-51 earth damage. If you have more Energy than target foe, that foe suffers 15-51 additional earth damage and is blinded for 3-13 seconds. This spell causes Exhaustion.
Energy Cost: 15
Cast Time: 1 second
Recharge Time: 20 seconds
Skill Type: Spell
Linked Attribute: Earth Magic


Skill Name: Animate Bone Mage
Description: Exploit nearest target corpse to animate a level 1-12 Bone Mage. Bone Mages can attack at range and do cold damage. Bone Mages can cast Deathly Swarm, and their Death Magic is the same as its master's.
Energy Cost: 25
Cast Time: 3 seconds
Recharge Time: 5 seconds
Skill Type: Spell
Linked Attribute: Death Magic


Skill Name: Ancestral Knowledge
Description: For 8-18 seconds, you can activate up to 1-4 additional Glyphs. Each Glyph you use costs an additional 2 Energy to cast.
Energy Cost: 10
Cast Time: 1 second
Recharge Time: 60 seconds
Skill Type: Enchantment Spell
Linked Attribute: Energy Storage


Skill Name: Signet of the Reaper
Description: Target foe takes 13-73 damage. If this skill kills target foe, the Energy gained from Soul Reaping is doubled.
Energy Cost: N/A
Cast Time: 2 seconds
Recharge Time: 20 seconds
Skill Type: Signet
Linked Attribute: Soul Reaping


Skill Name: Bloodlust {Elite}
Description: For 8-18 seconds, you attack 25% faster than normal and do an additional 1-5 damage with attacks. Bloodlust ends if you use a non-adrenal skill.
Adrenal Cost: 7
Cast Time: Instant
Recharge Time: N/A
Skill Type: Stance
Linked Attribute: Strength
Zell Murasame is offline   Reply With Quote
Old Aug 09, 2005, 06:39 PM // 18:39   #8
MCS
Banned
 
MCS's Avatar
 
Join Date: May 2005
Default

Those last 2 sound pretty good, even if bloodlust is ripped off of WC3.

First one is just cheesy rip off of mind burn
Second would be amazingly overpowered. Even just 10 minnions casting a level 16 deathly swarm. 800 damage to 3 targets with a 3 sec cooldown .

The third, dunno, maybe?
MCS is offline   Reply With Quote
Old Aug 09, 2005, 06:52 PM // 18:52   #9
Academy Page
 
 
Join Date: Aug 2005
Guild: Devotees of Shadow
Profession: E/Me
Default

Quote:
Originally Posted by MCS
Those last 2 sound pretty good, even if bloodlust is ripped off of WC3.
Bloodlust is a word, not an idea. Bloodlust means someone who is in a rage and is very anxious to draw blood. Just because someone else used "Mage", you think others won't use it? No, using words of the English language is not copying.


Quote:
Originally Posted by MCS
First one is just cheesy rip off of mind burn
Cheesy ripoff? I guess you don't have an Elementalist, or you would notice that they have Mind Freeze and Mind Shock. They all do damage and additional damage and an effect if your Energy is higher. Earth Magic is the only one without a 'Mind' Elite. So no, it isn't a ripoff; it's balance.


Quote:
Originally Posted by MCS
Second would be amazingly overpowered. Even just 10 minnions casting a level 16 deathly swarm. 800 damage to 3 targets with a 3 sec cooldown .
I agree. It is a little overpowered, perhaps it could be "Bone Mages can cast Deathly Swarm, and their Death Magic is equal to half of their level, rounded down." I just thought it'd be cool to have summons that cast spells.


Quote:
Originally Posted by MCS
The third, dunno, maybe?
I suggested this because I found it annoying not being able to use two or more Glyphs at once. It's a possibilty...

Last edited by Zell Murasame; Aug 09, 2005 at 06:54 PM // 18:54..
Zell Murasame is offline   Reply With Quote
Old Aug 09, 2005, 07:13 PM // 19:13   #10
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

Quote:
Originally Posted by Zell Murasame
Skill Name: Bloodlust {Elite}
Description: For 8-18 seconds, you attack 25% faster than normal and do an additional 1-5 damage with attacks. Bloodlust ends if you use a non-adrenal skill.
Adrenal Cost: 7
Cast Time: Instant
Recharge Time: N/A
Skill Type: Stance
Linked Attribute: Strength
What about:

Skill name: Blood Fury (Seem like you couldn't call this Bloodlust with the "Ends if you use adrenalin skill" part) {Warrior Elite}
Description: For 8-18 seconds, you gain three times the adrinalin when attacking a bleeding foe. Bloodlust ends if you use an adrenalin skill.
Adrenalin cost: (? Should it cost adrenalin ?)
Cast Time: Instant
Recharge Time: Instant
Skill type: Stance
Attribute: Strength

--------------------------------------------------------------

Skill name: War Awareness {Mesmer Elite}
Description: For 8-16 seconds, target foe loses 1 adrenalin and 1 energy every time nerby allys deal damage. If target foe uses an adrenalin skill, War Awareness ends and drains all of that foe's adrenalin.
Cast time: 6
Recharge Time: 30
Skill Type: Hex
Attribute: Illusion or Domination

------------------------------------------------------------------

Skill name: Sneak {Ranger Elite}
Description: For 8-18 seconds, you become completely invisible to the enemy but you move 75-65% slower. Sneak ends if you usea non-trap skill or take damage.
Cast time: Instant
Recharge: 60
Skill type: Stance(?)
Attribute: Wilderness Survival

Last edited by Sagius Truthbarron; Aug 09, 2005 at 07:16 PM // 19:16..
Sagius Truthbarron is offline   Reply With Quote
Old Aug 09, 2005, 07:20 PM // 19:20   #11
Academy Page
 
 
Join Date: Aug 2005
Guild: Devotees of Shadow
Profession: E/Me
Default

Quote:
Originally Posted by Sagius Truthbarron
What about:

Skill name: Blood Fury (Seem like you couldn't call this Bloodlust with the "Ends if you use adrenalin skill" part) {Warrior Elite}
Description: For 8-18 seconds, you gain three times the adrinalin when attacking a bleeding foe. Bloodlust ends if you use an adrenalin skill.
Adrenalin cost: (? Should it cost adrenalin ?)
Cast Time: Instant
Recharge Time: Instant
Skill type: Stance
Attribute: Strength
...Wow... I guess you are totally illiterate, since you can barely spell and read... First of all, it's ADRENALINE, not adrinalin. Secondly, I said "Bloodlust ends if you use a NON-ADRENAL SKILL", i.e. something that costs Energy, like spells. So yes it does make sense, keep using attack skills and you keep being blood thirsty. Your "Blood Fury" is only good for Swordsmanship skills...


Quote:
Originally Posted by Sagius Truthbarron
Skill name: War Awareness {Mesmer Elite}
Description: For 8-16 seconds, target foe loses 1 adrenalin and 1 energy every time nerby allys deal damage. If target foe uses an adrenalin skill, War Awareness ends and drains all of that foe's adrenalin.
Cast time: 6
Recharge Time: 30
Skill Type: Hex
Attribute: Illusion or Domination
Sympathetic Visage - Enchantment Spell: For 8-18 seconds, whenever target ally is hit by a melee attack, all nearby foes lose all adrenaline and 3 energy.

Good game.


Quote:
Originally Posted by Sagius Truthbarron
Skill name: Sneak {Ranger Elite}
Description: For 8-18 seconds, you become completely invisible to the enemy but you move 75-65% slower. Sneak ends if you usea non-trap skill or take damage.
Cast time: Instant
Recharge: 60
Skill type: Stance(?)
Attribute: Wilderness Survival
Completely invisible? Wow... what a stupid idea.

Last edited by Zell Murasame; Aug 09, 2005 at 07:23 PM // 19:23..
Zell Murasame is offline   Reply With Quote
Old Aug 09, 2005, 08:09 PM // 20:09   #12
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Default

Quote:
Originally Posted by Zell Murasame
Skill Name: Mind Quake {Elite}
Description: Target foe takes 15-51 earth damage. If you have more Energy than target foe, that foe suffers 15-51 additional earth damage and is blinded for 3-13 seconds. This spell causes Exhaustion.
Energy Cost: 15
Cast Time: 1 second
Recharge Time: 20 seconds
Skill Type: Spell
Linked Attribute: Earth Magic
Fair, though I kinda feel like it would be about as useless as the other mind skills.
Quote:
Originally Posted by Zell Murasame
Skill Name: Animate Bone Mage
Description: Exploit nearest target corpse to animate a level 1-12 Bone Mage. Bone Mages can attack at range and do cold damage. Bone Mages can cast Deathly Swarm, and their Death Magic is the same as its master's.
Energy Cost: 25
Cast Time: 3 seconds
Recharge Time: 5 seconds
Skill Type: Spell
Linked Attribute: Death Magic
I'm going to have to agree with later posts in that this would be exteremely overpowered. Cutting the Death Magic skill level to half would possibly do the trick. I'm going to be honest and say that I'm not really a fan of this skill, but I can see why others might want it.
Quote:
Originally Posted by Zell Murasame
Skill Name: Ancestral Knowledge
Description: For 8-18 seconds, you can activate up to 1-4 additional Glyphs. Each Glyph you use costs an additional 2 Energy to cast.
Energy Cost: 10
Cast Time: 1 second
Recharge Time: 60 seconds
Skill Type: Enchantment Spell
Linked Attribute: Energy Storage
The practical uses for this skill seems a little sketchy to me. There are only 6 glyphs anyway, and 2 of them are elite. I mean, the skill seems somewhat fair but just not worthwhile to add because of it's lack of redeeming qualities. I mean think about it. Even if you wanted to cast 4 glyphs You have to cast this skill first to do it. That by itself would take up 5 skill slots. Then most of the time you're going to bring a rez skill, so that's 6 skill slots, and now you have just 2 slots left for attack spells. I just don't think that this would be a practical skill.
Quote:
Originally Posted by Zell Murasame
Skill Name: Signet of the Reaper
Description: Target foe takes 13-73 damage. If this skill kills target foe, the Energy gained from Soul Reaping is doubled.
Energy Cost: N/A
Cast Time: 2 seconds
Recharge Time: 20 seconds
Skill Type: Signet
Linked Attribute: Soul Reaping
This skill seems a little overpowered, but I LOVE the concept. A skill that costs no energy that does this much damage leans towards some abuse issues. Even having an energy cost of 5 would be good in my opinion. Anyway, I'm going to give some of my builds for this skill as options, tell me what you think.

Skill Name: Signet of the Reaper {Elite}
Description: Target foe takes 13-73 Shadow damage. If this skill kills target foe, the Energy gained from Soul Reaping is doubled.
Energy Cost: N/A
Cast Time: 2 seconds
Recharge Time: 15 seconds
Skill Type: Signet
Linked Attribute: Soul Reaping

Skill Name: Scythe of the Reaper
Description: Target foe takes 13-73 Shadow damage. If this skill kills target foe, the Energy gained from Soul Reaping is doubled.
Energy Cost: 5
Cast Time: 2 seconds
Recharge Time: 20 seconds
Skill Type: Spell
Linked Attribute: Soul Reaping

Skill Name: Signet of the Reaper
Description: Target foe takes 13-73 Shadow damage. If this skill kills target foe, the Energy gained from Soul Reaping is doubled.
Energy Cost: N/A
Cast Time: 2 seconds
Recharge Time: 30 seconds
Skill Type: Signet
Linked Attribute: Soul Reaping

NOTE: I also changed all the damage to shadow damage.
[/QUOTE]
Quote:
Originally Posted by Zell Murasame
Skill Name: Bloodlust {Elite}
Description: For 8-18 seconds, you attack 25% faster than normal and do an additional 1-5 damage with attacks. Bloodlust ends if you use a non-adrenal skill.
Adrenal Cost: 7
Cast Time: Instant
Recharge Time: N/A
Skill Type: Stance
Linked Attribute: Strength
Good Skill, I like it.
Maltare is offline   Reply With Quote
Old Aug 09, 2005, 08:14 PM // 20:14   #13
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Default

Quote:
Originally Posted by Sagius Truthbarron
Skill name: Sneak
Description: For 8-18 seconds, you become completely invisible to the enemy but you move 75-65% slower. Sneak ends if you use a non-trap skill or take damage.
Cast time: Instant
Recharge: 60
Skill type: Stance
Attribute: Wilderness Survival
Personally, I like this skill. I think it would be pretty cool to see it work. The 60 second recharge is good to avoid abuse, and the trap idea is good. I took it off elite though. I seriously doubt that a skill like this would warent Elite power, 65% slower remedies this, and since you can't use a run skill while you're in it, I think it keeps it safe from being overpowered. Could be a fun skill to see.
Maltare is offline   Reply With Quote
Old Aug 09, 2005, 10:20 PM // 22:20   #14
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

Quote:
Originally Posted by Zell Murasame
...Wow... I guess you are totally illiterate, since you can barely spell and read... First of all, it's ADRENALINE, not adrinalin. Secondly, I said "Bloodlust ends if you use a NON-ADRENAL SKILL", i.e. something that costs Energy, like spells. So yes it does make sense, keep using attack skills and you keep being blood thirsty. Your "Blood Fury" is only good for Swordsmanship skills...



Sympathetic Visage - Enchantment Spell: For 8-18 seconds, whenever target ally is hit by a melee attack, all nearby foes lose all adrenaline and 3 energy.

Good game.



Completely invisible? Wow... what a stupid idea.
Quote:
Originally Posted by Compact Oxford Dictionary
adrenalin

(also adrenaline)

• noun a hormone that increases rates of blood circulation, breathing, and carbohydrate metabolism, secreted by the adrenal glands (especially in conditions of stress).
Adrenaline and adrenalin are the same thing... But thanks for miss quoting me and saying that I was spelling it "Adrininalin" when you plainly quoted me saying "Adrenalin" 4 times...

I put Blood Fury as ends with an adrenal skill to stop abuse and to use it for GAINING adrenalin, not having an infinite ammount of it for 20 seconds.

I'm not correcting your take on how a skill you came up with, I'm giving my take on it.

And what is so dumb about being invisible to the enemy? You wouldn't like to sneak past enemy lines or put traps around a stationary enemy?

By the way: Bloodlust in Warcraft III makes you attack 25(or 33%, can't rememeber)% faster and deal more damage... Coincidence?

Last edited by Sagius Truthbarron; Aug 09, 2005 at 10:29 PM // 22:29..
Sagius Truthbarron is offline   Reply With Quote
Old Aug 09, 2005, 10:29 PM // 22:29   #15
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Default

I don't really see Blood Fury or especially your other one as being very usefull skills. Blood Flury would basically require that you're a sword wielder, and I think people would use Battle Rage over it 90% of the time. The other one really is just a differnt and not really usefull version of sympathetic visage. At least in my opinion.
Maltare is offline   Reply With Quote
Old Aug 09, 2005, 10:40 PM // 22:40   #16
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

Quote:
Originally Posted by Maltare
I don't really see Blood Fury or especially your other one as being very usefull skills. Blood Flury would basically require that you're a sword wielder, and I think people would use Battle Rage over it 90% of the time. The other one really is just a differnt and not really usefull version of sympathetic visage. At least in my opinion.
I'm not trying tos ay that the skills I came up with were better than his.. I'm just defending against his misconceptions/slander/attitude.

Sympathetic Visage effects all enemies when a target allie is attacked. War Awareness would effect one enemy every time their allies deal damage. Instead of the person losing 3 energy and all adrenalin they would most likely lose all their adrenalin and - depending on how many of their party members are atttacking - a good precentage or ALL of their mana.

Let's say 6 party members are attacking. That's a deduction of 6 energy for several seconds. You're telling me this would be useless compared to a skill that drains 3 energy?

Last edited by Sagius Truthbarron; Aug 09, 2005 at 10:42 PM // 22:42..
Sagius Truthbarron is offline   Reply With Quote
Old Aug 09, 2005, 10:53 PM // 22:53   #17
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
Default

Skill name: War Awareness {Mesmer Elite}
Description: For 8-16 seconds, target foe loses 1 adrenalin and 1 energy every time nerby allys deal damage. If target foe uses an adrenalin skill, War Awareness ends and drains all of that foe's adrenalin.
Cast time: 6
Recharge Time: 30
Skill Type: Hex
Attribute: Illusion or Domination


Fine Fine, I'll make this skill better for you. As it stands, this skill is borderline completely useless because of the fact that it ends if the warrior uses an adrenal skill and because of the cast time of 6, which would turn into 12 against the ever present nature's renewal teams. So, even with good Fast cast you're still talking about a good 7 seconds at best, which is way too slow. The skill as you have it is just majorly unbalanced. It's either completely useless or insanely powerful. It would never be a good skill to cast on a warrior, and if you cast it on a monk it would be very powerful, unless of course they're running natures renewal, hex breaker, or several hex removal skills. That is why the skill as you have it is in my opinion useless in 80% of all circumstances.

Actually I said I would make it better for you, but to do so and keep it balanced, I would have to turn it into something completely different. So, you might as well just scatch this idea. At least in my opinion.
Maltare is offline   Reply With Quote
Old Aug 10, 2005, 01:57 AM // 01:57   #18
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

Skill name: War Awareness {Mesmer Elite}
Description: For 8-16 seconds, target foe loses 1 adrenalin and 1 energy every time nerby allys use an action (Spell/skill/enchant/ect What's a better word for all category skills?). If target foe uses an elite action or hex removal action, War Awareness ends and drains all of that foe's energy.
Cast time: 3
Recharge Time: 30
Skill Type: Hex
Attribute: Illusion or Domination
Comment: This would cuase alittle less energy loss, still being effective against warriors and server to help keep monks, mesmers and rangers from using anti-hexes (Such as NR).

---------------------------------------------------------------
Name: Bond of Hatred {Necromancer Elite}
Description: For 6-10 seconds, caster and target enemy suffer 4-9 health degeneration. Both the caster and target enemy share damage from attacks dealt to them. If Bond of Hatred is severed prematuraly both the caster and target enemy die.
Cast time: 1
Recharge time: 60
Skill type: Hex/Enchantment
Attribute: Curses

--------------------------------------------------------------------------------
Sagius Truthbarron is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Gold fire wand. Imprv. Skill rech 10%, Imprv fire skill cast 20% Kate Bloodspirit Sell 9 Jan 21, 2006 10:34 PM // 22:34
The Unknown Enemy Questions & Answers 6 Nov 13, 2005 02:22 AM // 02:22
How come skill locations are taken out (in skill listings) evilmadboy Questions & Answers 1 Aug 19, 2005 05:09 AM // 05:09
Reward Skill Points When Skill Is Known ipierago Sardelac Sanitarium 1 Jun 02, 2005 08:57 PM // 20:57
torry The Riverside Inn 15 Mar 12, 2005 04:43 AM // 04:43


All times are GMT. The time now is 03:38 AM // 03:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("